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Android projects

Mobile experiences built around your idea.

Alumni Mentorship Android App with Interest Based Matching — project thumbnail preview
Built to order

Alumni Mentorship Android App with Interest Based Matching

This project builds MentorLink, a native Android alumni-mentorship app matching students with alumni mentors through Jaccard...

Firebase Authentication Git Material Design 3
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Ambulance Dispatch Android App for Hospitals with Crew Assignment — project thumbnail preview
Built to order

Ambulance Dispatch Android App for Hospitals with Crew Assignment

An ambulance dispatch app for hospitals is a coordination tool that lets a hospital control desk receive transfer and emergen...

Jetpack Compose · Material 3 Kotlin · Android Studio JUnit Espresso testing
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Android App for Electric Vehicle Charging Station Finder with Slot Booking — project thumbnail preview
Built to order

Android App for Electric Vehicle Charging Station Finder with Slot Booking

This project builds an Android app that helps electric vehicle owners find nearby charging stations, check live slot availabi...

Firebase Authentication Kotlin Material Design 3
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Android App for Local Service Booking with Plumber, Electrician and Cleaner on Demand — project thumbnail preview
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Android App for Local Service Booking with Plumber, Electrician and Cleaner on Demand

This project builds an Android app that books a local plumber, electrician or cleaner on demand, with the quote shown before...

Git Kotlin Material Design 3
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Android App Lock with Intruder Selfie Capture and Break-In Alerts — project thumbnail preview
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Android App Lock with Intruder Selfie Capture and Break-In Alerts

Sentinel App Lock is an Android app that locks user-selected apps behind a PIN or pattern, so a borrowed or unattended phone...

Kotlin Android Studio Material 3 UI
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Android Assignment Planner: Subject Deadlines, Reminders and Submission Progress — project thumbnail preview
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Android Assignment Planner: Subject Deadlines, Reminders and Submission Progress

An Android assignment planner is an offline mobile app that records each subject assignment with its due date and priority, r...

WorkManager reminders Material 3 UI Kotlin · Android Studio
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Android Bus Pass Renewal for Students with Route Timetables — project thumbnail preview
Built to order

Android Bus Pass Renewal for Students with Route Timetables

This project builds an Android app that lets students apply for and renew a bus pass, upload supporting documents, and carry...

Room database WorkManager reminders Git version control
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Android Cab Booking App with Fare Estimate and Driver Tracking — project thumbnail preview
Built to order

Android Cab Booking App with Fare Estimate and Driver Tracking

This project builds an Android cab booking app that lets a rider enter pickup and drop points, see an upfront fare estimate,...

Firebase Authentication Git Material Design components
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Android Digital Visiting Card Scanner with OCR Contact Saving — project thumbnail preview
Built to order

Android Digital Visiting Card Scanner with OCR Contact Saving

This project builds an Android app that photographs a visiting card, reads its printed text with on-device OCR, parses the na...

Kotlin · Android SDK Material Design 3 UI CameraX capture
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Android guides

All guides

Best 10 Offline Apps & Tools That Work Without Internet

Ten offline-first projects picked from the published Projectech catalog: six Android apps (language learning, document scanner, first-aid guide, grocery list, bus timetable, recipe book), three desktop tools (kanban board, PDF redaction, mind map) and one LoRa farm weather station that logs to an SD card. Every entry links to its live project page, and every detail comes from that page.

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Best 10 Personal Finance & Money Management Projects Students Actually Build

Money-management projects picked from the published Projectech catalog: SMS-parsed expense logging, bank statement PDF and CSV imports, receipt OCR categorisation, budget alerts, envelope planning, SIP goal tracking, a pocket-money diary, club audit trails and a bank management system.

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Best 10 Food Ordering & Delivery App Projects Students Actually Build

Food ordering apps clients keep asking for, picked from the published Projectech catalog: restaurant and grocery delivery, three different canteen builds, two mess systems, surplus-food donation pickup, tiffin subscriptions and a cake customiser with live pricing.

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Android Navigation Component Explained: Graphs, NavController and Safe Args

Learn how Android's Navigation Component replaces manual fragment transactions: define destinations in a NavGraph, host them in a NavHost, move with NavController, and pass arguments type-safely with Safe Args — including deep links, back-stack behaviour, and the mistakes that cause crashes and duplicate screens.

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Android Deep Links and App Links: Making URLs Open Your App

You share a product link from your Android app and it opens in Chrome instead of your app. This guide shows how to fix that properly: how deep links route URLs into activities through intent filters, how verified App Links skip the chooser dialog on Android 12 and above, how to host the Digital Asset Links file, how to handle the incoming intent in Kotlin on cold starts and relaunches, and how to test everything with adb before you ship.

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How to Build an Android BLE App That Talks to Your ESP32

Most student IoT builds stop at the serial monitor. This guide shows how to build an Android app that connects to an ESP32 over BLE: GATT services and characteristics, Android 12+ permissions, scanning, connecting, notifications, and the reliability patterns that make it demo-proof.

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Frequently Asked Questions

Will the app run on my phone?

Yes — you get the installable APK plus the full source project, tested on standard Android versions named in the listing.

Is the backend included?

Where the app needs one (Firebase or a REST API), the backend code and setup guide are included.

Can I publish it on the Play Store?

The source is yours; Play Store publishing needs your own developer account, and we can guide you through the release build.

Which framework is used?

The listing names it — native Android (Kotlin/Java) or Flutter. Custom requests can specify either.

About Android projects

Android projects make for the most relatable final-year demos: the result installs on a phone, and every reviewer already knows how to use one. A typical project is a mobile app with user accounts, a cloud backend, and a handful of well-built screens. The platform rewards polish, so a small app that feels finished will always outperform a large app that feels like a prototype.

What Android students usually build

Utility and campus apps dominate, because they solve problems students actually understand. The Smart Attendance Tracker Android App marks attendance through QR codes or location checks instead of roll calls. The Expense Splitter Android App tracks shared spending among friends and settles balances, which exercises real data modeling. The Peer-to-Peer Learning App using Flutter connects students for tutoring and study groups with chat and scheduling. The Gym Workout Tracker Android App logs workouts, tracks progress over time, and demonstrates charts and local data persistence.

The shared pattern is authentication, a cloud database, four to six focused screens, and one distinguishing feature like QR scanning, charts, or chat. Master that pattern and the specific idea matters less than the execution.

Technologies and tools worth learning

You have two genuine paths. Native Android with Kotlin is the platform's first-party language, with the most complete documentation and the most predictable behavior on real devices. Flutter with Dart lets you target both Android and iOS from one codebase, which is attractive if your team wants a wider demo story. Either choice is defensible; what matters is that the whole team commits to one of them instead of splitting effort.

For the backend, Firebase covers nearly every student need: Authentication for login, Firestore for the database, and Storage for images. It removes server management from your timeline, which is exactly what a three-month project needs. Android Studio is the IDE either way. Our guide How to Use Git and GitHub for Your Final Year Project covers version control for app teams, which matters more than students expect once two people start editing the same codebase.

Test on real devices early and often. Emulators hide performance problems, layout issues on small screens, and the exact permission dialogs your users will see. Borrow a couple of different phones if you can: an app that only works on the developer's phone is a demo-day risk.

Where the complexity lives

Android projects are software-only, so the complexity lives in mobile-specific concerns. Offline support matters: decide what the app does without internet and handle it gracefully instead of crashing. Permissions need clear explanations at runtime, or users and reviewers will deny them. Battery and data usage should be reasonable, which mostly means not polling the backend in a tight loop. And the UI has to work on small screens with touch targets a human finger can actually hit.

The classic mistake is screen sprawl: fifteen screens, each half-finished. Four to six screens, each complete with loading states, empty states, and error handling, is the right size for a final-year timeline. A settings screen, a proper app icon, and a clean login flow take an afternoon each and make the whole project feel finished.

Choosing the right scope

Two to three people is the ideal team size, and three to four months is the realistic window. The biggest scope decision is native versus Flutter: pick the one your team can actually learn in the time available, not the one that sounds more impressive. If nobody has written Dart before, native Kotlin with Firebase is the safer path; if the team already knows Dart, Flutter's speed is a real advantage.

Plan for testing time explicitly, because our guide How to Test and Debug Your Final-Year Project Before Submission exists for a reason: most app bugs surface on real devices in the last two weeks. Freeze new features two weeks before submission and spend that time on testing, fixing, and polishing. If you are still choosing an idea, Final-Year Project Ideas in Computer Science lists proven directions, and build the backend data model on paper before writing any code: most app rewrites happen because the data model was designed as an afterthought.

A note on how Projectech works

Projectech builds final-year Android projects to order, with the complete app developed, the backend configured, and the project ready to install and demonstrate for your specific topic. Every build comes with a clear explanation of how it works, so you can answer questions about your own project with confidence, along with report and presentation support for your submission.

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