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Android projects

Mobile experiences built around your idea.

Library Book Search Android App — project thumbnail preview
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Library Book Search Android App

GranthaSearch is an Android app that puts the college library catalogue in every student's pocket: search by title or author,...

Firebase Authentication Git Kotlin
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Library Study Seat Booking Android App — project thumbnail preview
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Library Study Seat Booking Android App

This project builds an Android app that ends the library seat hunt — a live floor map shows which seats are free in each zone...

Git Kotlin Android Jetpack · MVVM
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Local Train Timetable Android App — project thumbnail preview
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Local Train Timetable Android App

This project builds an Android app that puts the suburban local-train timetable in the commuter's pocket — fully offline. Use...

Git Kotlin Android Jetpack · MVVM
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Medicine Reminder Android App — project thumbnail preview
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Medicine Reminder Android App

This project builds an Android app that makes sure medicines are taken on time — per-medicine dose schedules with exact alarm...

Git Kotlin Android Jetpack · MVVM
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Movie Watchlist App using React Native - project prototype demo screenshot
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Movie Watchlist App using React Native

A cross-platform mobile app built with React Native and Expo for keeping track of films. Browse a bundled catalogue with post...

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Offline Note-Taking App with Sync Dashboard — project thumbnail preview
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Offline Note-Taking App with Sync Dashboard

This project builds an offline-first Android note-taking app where every keystroke is saved to the device instantly, even wit...

Git Kotlin · Android SDK SQLite · Room persistence
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Offline-First Field Survey Data Collection App — project thumbnail preview
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Offline-First Field Survey Data Collection App

This project builds an offline-first Android app for field surveys: forms work with zero connectivity, every record carries a...

Kotlin Room · SQLite Fused Location Provider
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Parking Spot Saver Android App — project thumbnail preview
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Parking Spot Saver Android App

SpotHold is an Android app for the most annoying part of city parking — the spot you saw is gone by the time you circle back....

Firebase Authentication Git Kotlin
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Peer-to-Peer Learning App using Flutter - project prototype demo screenshot
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Peer-to-Peer Learning App using Flutter

A cross-platform peer-to-peer learning app built in Flutter with a Firebase backend. Students create and join subject-wise st...

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Android guides

All guides

Android Runtime Permissions in 2026: Photo Picker, Partial Access and Foreground Services

Android's permission model has changed in nearly every recent release, and old tutorials now fail silently on modern phones. This guide covers the current model: runtime request flow, the no-permission photo picker, Android 14 partial media access, notification permission, and foreground-service types — with a migration checklist for older student apps.

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WorkManager for Background Tasks

Background sync that dies overnight? Learn WorkManager: the right API for guaranteed background work on modern Android. Covers one-time and periodic requests, constraints, chaining, retry/backoff, passing data, observing from UI, and debugging workers delayed by Doze or OEM battery optimizers.

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Jetpack Compose Basics for Students

Learn Jetpack Compose from zero: the declarative UI mental model (UI as a function of state), composable function rules, state management with remember and hoisting, Column/Row/Box/LazyColumn layouts, Material 3 theming, navigation, and the mistakes every beginner makes.

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Hilt Dependency Injection Explained

Tangled object construction and untestable ViewModels? Learn Hilt dependency injection: the five annotations that cover 95% of apps, @Module with @Provides vs @Binds, scoping (why your repository must be @Singleton), ViewModel injection in Compose, and how DI makes real unit tests possible.

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DataStore vs SharedPreferences

SharedPreferences causing ANRs or lost settings? Learn DataStore: why SharedPreferences blocks and corrupts, Preferences vs Proto DataStore, reactive reads with Flow, atomic suspend writes, a safe migration path from SharedPreferences, and when to use Room instead.

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CameraX Implementation Guide

Adding camera features without the Camera2 pain? Learn CameraX: setup and runtime permissions, the three use cases (Preview, ImageCapture, ImageAnalysis for ML/scanning), lifecycle binding in Compose, executor discipline, and the mistakes behind black screens and frozen previews.

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Frequently Asked Questions

Will the app run on my phone?

Yes — you get the installable APK plus the full source project, tested on standard Android versions named in the listing.

Is the backend included?

Where the app needs one (Firebase or a REST API), the backend code and setup guide are included.

Can I publish it on the Play Store?

The source is yours; Play Store publishing needs your own developer account, and we can guide you through the release build.

Which framework is used?

The listing names it — native Android (Kotlin/Java) or Flutter. Custom requests can specify either.

About Android projects

Android projects make for the most relatable final-year demos: the result installs on a phone, and every reviewer already knows how to use one. A typical project is a mobile app with user accounts, a cloud backend, and a handful of well-built screens. The platform rewards polish, so a small app that feels finished will always outperform a large app that feels like a prototype.

What Android students usually build

Utility and campus apps dominate, because they solve problems students actually understand. The Smart Attendance Tracker Android App marks attendance through QR codes or location checks instead of roll calls. The Expense Splitter Android App tracks shared spending among friends and settles balances, which exercises real data modeling. The Peer-to-Peer Learning App using Flutter connects students for tutoring and study groups with chat and scheduling. The Gym Workout Tracker Android App logs workouts, tracks progress over time, and demonstrates charts and local data persistence.

The shared pattern is authentication, a cloud database, four to six focused screens, and one distinguishing feature like QR scanning, charts, or chat. Master that pattern and the specific idea matters less than the execution.

Technologies and tools worth learning

You have two genuine paths. Native Android with Kotlin is the platform's first-party language, with the most complete documentation and the most predictable behavior on real devices. Flutter with Dart lets you target both Android and iOS from one codebase, which is attractive if your team wants a wider demo story. Either choice is defensible; what matters is that the whole team commits to one of them instead of splitting effort.

For the backend, Firebase covers nearly every student need: Authentication for login, Firestore for the database, and Storage for images. It removes server management from your timeline, which is exactly what a three-month project needs. Android Studio is the IDE either way. Our guide How to Use Git and GitHub for Your Final Year Project covers version control for app teams, which matters more than students expect once two people start editing the same codebase.

Test on real devices early and often. Emulators hide performance problems, layout issues on small screens, and the exact permission dialogs your users will see. Borrow a couple of different phones if you can: an app that only works on the developer's phone is a demo-day risk.

Where the complexity lives

Android projects are software-only, so the complexity lives in mobile-specific concerns. Offline support matters: decide what the app does without internet and handle it gracefully instead of crashing. Permissions need clear explanations at runtime, or users and reviewers will deny them. Battery and data usage should be reasonable, which mostly means not polling the backend in a tight loop. And the UI has to work on small screens with touch targets a human finger can actually hit.

The classic mistake is screen sprawl: fifteen screens, each half-finished. Four to six screens, each complete with loading states, empty states, and error handling, is the right size for a final-year timeline. A settings screen, a proper app icon, and a clean login flow take an afternoon each and make the whole project feel finished.

Choosing the right scope

Two to three people is the ideal team size, and three to four months is the realistic window. The biggest scope decision is native versus Flutter: pick the one your team can actually learn in the time available, not the one that sounds more impressive. If nobody has written Dart before, native Kotlin with Firebase is the safer path; if the team already knows Dart, Flutter's speed is a real advantage.

Plan for testing time explicitly, because our guide How to Test and Debug Your Final-Year Project Before Submission exists for a reason: most app bugs surface on real devices in the last two weeks. Freeze new features two weeks before submission and spend that time on testing, fixing, and polishing. If you are still choosing an idea, Final-Year Project Ideas in Computer Science lists proven directions, and build the backend data model on paper before writing any code: most app rewrites happen because the data model was designed as an afterthought.

A note on how Projectech works

Projectech builds final-year Android projects to order, with the complete app developed, the backend configured, and the project ready to install and demonstrate for your specific topic. Every build comes with a clear explanation of how it works, so you can answer questions about your own project with confidence, along with report and presentation support for your submission.

Have a different idea? Request a custom project